UPTIME_
OPERATOR MANUAL
GENERATE COMPUTE.
KEEP THEM ONLINE.
01 / BUILD
Burn $UPTIME to install hardware.
Every machine is installed by burning an exact amount of $UPTIME in a single Solana transaction that also carries a one-time install memo. The server reads that transaction back from the chain and checks the mint, the amount, the signer and the memo before the machine appears in your rack. Burned tokens are destroyed. They are not paid to anyone and they never enter a reward pool.
- $UPTIME
- BURN
- HARDWARE
- COMPUTE
BURNS NEVER FUND REWARDS
- Select hardware. The rack shows the target units.
- Approve one transaction: burn + memo.
- Burn confirmed on chain.
- Server verifies and installs.
- Status LED: amber → green. Server online.
Your first machine, the S-25 starter node, is installed free the first time you authenticate. It cannot be traded or claimed twice.
02 / COMPUTE
Installed hardware increases your in-game compute.
Compute is an in-game capacity score measured in CU. It is game compute — not real-world computation, not leased hardware. A machine's compute is fixed when it is installed; later catalog changes only apply to future installs.
| MODEL | CLASS | SIZE | COMPUTE | COST ($UPTIME) |
|---|---|---|---|---|
| S-25 | BOOTSTRAP COMPUTE NODE | 1U | 25 CU | FREE · ONCE |
| N-100 | ENTRY COMPUTE NODE | 1U | 100 CU | 50,000 |
| B-250 | DENSE COMPUTE BLADE | 2U | 275 CU | 112,500 |
| G-750 | PARALLEL GPU SERVER | 3U | 750 CU | 250,000 |
| H-2100 | HIGH DENSITY SYSTEM | 4U | 2,100 CU | 600,000 |
| C-6000 | FULL COMPUTE CLUSTER | 8U | 6,000 CU | 1,400,000 |
PRICES ARE CONFIGURATION VALUES AND MAY CHANGE FOR FUTURE INSTALLS.
03 / NETWORK
Your compute is measured against total active network compute.
Racks hold 24 units. When a rack is full, the next install opens a new rack automatically — rack space is never sold.
04 / EPOCHS
Rewards only exist when an epoch is explicitly funded.
Time is divided into reward epochs (default one hour). An epoch distributes exactly the SOL that was deposited into its on-chain vault — nothing more. If an epoch is not funded, it distributes nothing: compute remains active and simply carries into the next epoch.
When a funded epoch ends, compute is snapshotted from installed machines. Each wallet's allocation is floor(funded × wallet compute ÷ total compute), computed with integer arithmetic so the total can never exceed the pool. Any rounding remainder stays in the vault.
NO FIXED RETURN. REWARDS VARY BY EPOCH AND MAY BE ZERO.
05 / SOURCE
Epoch pools may be funded from creator-fee revenue or other disclosed treasury funding.
- TRADE
- CREATOR FEES
- FUNDED EPOCH
- COMPUTE ALLOCATION
- CLAIM
ONLY FUNDED SOL IS DISTRIBUTED
- $UPTIME
- BURN
- HARDWARE
- COMPUTE
SEPARATE FROM REWARDS
$UPTIME trading on Pump generates creator fees. The operator collects those fees and may deposit SOL into an epoch vault. That deposit is a public on-chain transaction. Hardware purchases never pay earlier players: they burn tokens, and rewards come only from separately funded epoch pools.
06 / CLAIM
Finalized allocations can be claimed.
After a funded epoch ends, the allocation list is committed on chain as a Merkle root. Your wallet presents a proof for its own allocation; the program checks it, pays the exact amount from the epoch vault and writes a receipt so the same allocation can never be claimed twice. No server holds reward funds.
07 / FACILITY LEVELS
Your datacenter grows with your compute.
08 / MAINTENANCE
Optional. Never punitive.
Every few hours a rack may report a fault. Hold RUN MAINTENANCE for one second to reboot it. Ignoring an alert costs nothing: hardware is never lost and rewards are never reduced.
09 / VERIFICATION
Everything that moves value is on chain.
- CLUSTER · DEVNET
- $UPTIME MINT · NOT CONFIGURED
- REWARD PROGRAM · NOT CONFIGURED